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Display, position, and move filled shapes for retro and prototype gameplay
Move a ball around your game space such that it bounces off boundaries
Handle real-time mouse input
Detect and respond to simple collisions
Program very basic artificial intelligence
Keep and display score during play
Understand the subtle, key difference between a classic game in this style which is fun to play versus one that isn’t
Define and code a win condition and end state for your game

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